Twelve minute: The secret of the housewife of an old watch
For reasons obscure to me, the plot of which is built on a temporary loop, this is quite a rarity for the industry.
Of the more or less noticeable projects (if you do not take into account different visual novels), only Outer Wilds comes to the mind, which personally went very much to me and The Forgotten City, which I never mastered. And of course Deathloop, which really has not yet come out, so we miss it. Probably, precisely because of the lack of proposal, on Twelve Minutes, I had high hopes.
Their game justified or not – well, everything is complicated, let’s understand. And yes, there will be no plot spoilers, only what is written in Steam.
Twelve minute is an interactive thriller in real time https://casiplay-casino.co.uk/ with a downward look and a clear interface in which you need to click and drag objects. The roles were voiced: James Makeva, Daisy Ridley and Willem Defoe.
A romantic dinner with his wife turned into a nightmare when a policeman burst into the apartment, accused the hero’s wife of murder and beat him himself to death ..
But then the hero returned at the very moment when he opened the front door. He was stuck in a twelve -minute temporary loop and is now doomed to experience these terrible moments again and again ..
So, in order:
What is immediately striking is the position of the camera. We see everything exclusively from top to bottom, only occasionally in the plot moments the game switches to the first -person view. How convenient it is is difficult to say, but you get used to it. But what I am not used to in 6 hours of game, so it is to manage. It is insanely uncomfortable. Remember the old quests about the heroes from Pipe Studio, only in 3D and with a camera from above. Unpleasant, true? Connection of the gamepad only aggravates. Well, the third claim to the game is the animations of the characters. They are so oak that animations in NEVERHOOD seem to be the top of realism. I don’t understand why the money allocated to MacAvia and Defoe could not be spent on a normal animator.
The biggest problem for me during the passage was the slowness of everything and the whole. Despite the opportunity to blow dialogs, the game is still slow. The characters slowly walk, slowly perform different actions, slowly die, to the fourth loop it begins to enrage.
There are also questions for the final twist, who is quite predictable, primarily due to the extremely meager number of active characters.
Having stepped over the threshold of the apartment, the player receives complete freedom of action. Variantity itself was directly pleased with me. Here is an example: I, exclusively for scientific purposes, decided to check what would happen if at the first passage to cut my wife, then myself (I am not a maniac, just curious). It happened to me. Well, okay, probably it was predictable. During the second loop, I decided to cut a flower pot. It happened to me, my wife came and said that the pot died (. I started to like the game more and more. I have already learned to the sixth loop the behavior of all the characters in the game under different conditions, and in fact I just fanned, without even touching the plot. If you miss all these entertainment, then the game is held in a couple of hours.
It’s hard to say something, because the topic itself is very spoiler. Despite all the problems, I really liked the game, although it is physically painful to play. I advise you to get acquainted.