About Plarium
Realizing that 5 blogs in 3 days is a lot, although the total content of them leaves much to be desired, I decided to rape my common craving for procrastination and direct the next stream of word -block into a kind of analysis of the general activities of Plarium.
Plarium did not bring to the mobile gaming industry … nothing. Yes, subjective, but this is the essence of blogs.
Plarium began its journey in 2009 in Israel. The first project was Poker Shark, and as for me, from the first project you can understand the further orientation of the company. Indeed, based on the name, he was a browser poker, which later migrated to mobile devices.
He himself, not being a gambling player and a person who does not know the basic rules of poker, did not dare to enter this swamp of Ludomania. And there was never any desire to spend money on such projects. Having ideas about the problem with Ludomania in Russia.
Namely: in the vastness of our vast Poker Shark was popular in a period of full existence. But people on some sites wrote that the sounds in the browser of the project were too loud and did not allow to fully concentrate on the game. And the concept itself was not new, you can recall the same Poker Stars founded back in 2001, which later survived to this day, and even now advertised on TV. The stone in the garden of the first Plarium project also flew from a better famous predecessor, because the overall design was extremely very reminiscent of poker stars.
Poker Stars. Although it was also written about this on the forums, and I personally think that something new in the interface of such games is difficult to come up with.
As one of the representatives of Plarium said in an interview for VC.ru:
“We started with experiments in the audience and ourselves, but at the same time our products had features that highlighted them very much against the background of competitors. Poker Shark was the coolest poker for Russian -speaking networks. “
The key word “was”, because at the moment Poker Shark only exists on the open spaces of Google Play and AppStore, the game was not even entered by the play launcher Plarium, which will also be a few words, but not now.
From the Plarium pen test, it was possible to understand that further projects would be aimed not only at external infusion of funds, because the game in Poker Shark took place for conditional chips, but they were replenished purely at the expense of your real wallet, but also on social interaction.
Of course, I do not call and do not condemn the players into such projects. I’ll just say that I have encountered people who are actively driving? for games, and sincerely still do not understand those that are ready to give money for the pictures.
Also, a lot of questions and contradictions causes social interaction in such games, because either because of the fantasy of the authors of the corresponding videos, or because of real examples, people often mention the external negative impact on the players that they are not doned and are ready to simply enjoy the gameplay, from the players that they often bring funds to the project in order to get special skins or accelerated pumping. After all, I am one of those people who do not see the point in spending on even a cosmetic donat, which, besides your inventory, will not go anywhere. And he himself never envied the players that they have a bunch of expensive skins, because this simply makes no sense, except for increasing their own ChSV. IMHO.
The next Plarium project was also a browser, already a farm with the “original” name “Farmlandia”, published in 2010.
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From the same interview:
“Farmlandia was the first“ farm ”created using 3D graphics, and one of the first such social games in principle.”
Only now she was essentially no different from her predecessors, and to bring 3D graphics to the genre of “farm”, as for me was a rather interesting solution, but there was the famous “funny farm” before her. Although she was a simple arcade, she had already done it in 2007, using 3D models transferred to sprites. Although if you take browser farms, then the statement has a place to be, although there is no longer the opportunity to check.
Having at one time, having played the browser “Metro 2033”, which is also a kind of project on this topic, and more likely similar to the “Imillinee”, I already understand that such games have absolutely no gameplay, but are designed for daily visits to them, collecting daily bonuses, and endless pumping. (well, the dough is of course) generally most projects in social. networks were aimed at this. In contrast, there were sites that they actively used such plugins for browsers as Adobe Flash Player and Unity Web Player, as A10.Com, NewGrounds.com and also miniclip.COM and hundreds of sites with all sorts of Flash Trees, to which the first Plarium projects can also be attributed. Also, one cannot help but mention Contract Wars, which was a shooter with a claim to realistic shooting, but again had elements of tough monetization. But in fairness, for the sake of 20 hours, you can spend in it now, despite a very slow gameplay due to very leisurely movement. And how later it turned out to be Battlestate Games collected money for an already full -fledged project, which will further develop the ideas of CW. It will completely process the concept and make a very original and curious Escape from Tarkov.
Further in 2011 there was a game with the wild-pathos name “Rules of War”.
And “Well, well, well if it is invisible cunt!»It seems that we found the path along which Plarium will go further.
It is MMORTS. And honestly, people will not be clear to people unfamiliar with this genre of games and with what it is eaten?
And everything is simple. Ponastroy of minions, barracks, warehouses, banks (or treasury, depending on the setting), gradually pump the troops, yourself, troops, mining, treasury, and so in a circle. Fight with other players, enter the clans, participate in clan wars, clan raids, just raids, go to secondary sorties, complete tasks, trad up with people accumulated wealth, send the troops to a friend or Sokoplan to help to help.
And in words it even sounds tempting, but games of this type, especially created as browser entertainments do not surprise with exciting battles, or at least some events on the screen. All conditional battles are very boring, namely you see only the progress with which your fighters move to a conditional enemy and vice versa. There are no large -scale exciting battles, and will never be in such projects, despite the fact that they are most often zealously advertised. And the purpose of such games is your interaction with other players, or endless grind in solo, completely depreciated by the lack of gameplay as such. All you have to do is to press the buttons, and the game will create the illusion of some progress, add currency, your number of troops and your experience. All.
That is, how can one understand the same farm, but by another sauce.
I once admitted it myself in her infancy, and at that time she pulled me, as for me, one of the most fascinating interfaces among such games. But since then, the game has undergone strong changes and ceased to differ even by this from all subsequent Plarium projects.
And here I will allow myself not to describe Plarium projects until 2018. I don’t even see the point of describing them, because all this is the repetition of the same ideas:
-Arranging your own base.
-Endless collection of resources for further pumping of the base.
-A meager interface and sprites, without a fraction of fiction and made after sleeves.
-A general focus on social interaction with other players, as an assault on the base or establishing trade relations.
-Clan wars that are in all current conditionally paid multiplayer projects.
-minimum of their own developments.
Generally games in social. networks seemed completely migrated to mobile devices. In some cases, it is, because for the most part they represented all the above described. All this suggested a minimum of man-hours and maximum profit. Only if earlier such companies created a bicycle, namely social. Network in social. networks from add. activities, often even having a chat. And had to contact people in the same social. networks, in order to ask for help in the extraction of certain resources, now even a minimum laptop with a browser is not needed. After all, quoting a memematic statement of Blizzard employees: “You all have phones?”.
And then I was visited by the thought to suspend the combustion of the fifth point, and to speculate on what topic. My mother herself hangs in such games of the year from the 18th, and with this on the topic of my next flight of thought, the concept of “social. Network in social. networks “. After all, such games were precisely that they were aimed at social interaction.
If in large multiplayer games, communication is an optional thing, and such projects do not particularly push you to full communication with your team, then the data simple in mastering the game have a chance to attract more players and make them communicate with each other. Of course, this is present in all MMO games, but the projects similar to those that Plarium have occupied a niche of casual players, which are not familiar with the game industry and simply searched for not particularly stressful entertainment, and if this entertainment also gives an opportunity that we used to be amazed at the advent of the Internet, and namely to communicate with people from all over the world, then this is MUST HAVE. After all, after work and study, it is not much a desire to look for prepositions to chat with someone from a neighboring city. And in today’s realities, unreasonable such desires – this is at least strange. IMHO. When such incidents are an excellent occasion to make up for the lack of communication, if any.
On the other hand, the monetization system is unpleasantly surprising, and does not allow me to linger in such drones for a long time, or vice versa, they make you bring a certain number of shekels in order to gain progress and how to raise their own ChSV, and not look like a “spirit” in the eyes of people who have been sitting for years, and, in fact, make new acquaintances. Or find a new topic for conversation with existing acquaintances. And this, in my opinion, is already a cancer, which is actively provoked by the developers of such children.
The conclusion from this reasoning can be made alone:
And from this moment the strange begins. In the period from 2011 to 2018, Plarium did not stand out. But! The company seemed to try to captivate fans of different settings.
The “rules of war” were about the distant future, as well as the “Terminator Genesis: Future War” license,