micro-game-review-island-idle-rpg-1

Micro-game. ISLAND IDLE RPG review

In the beginning there was a message that these local foxes are hardworking and love gold. This is all information about this world.

The gameplay is an IDLE-game, only microscopic size.

In the beginning we have an island, the main building and one fox-worker. We direct our unit to chop trees. We sell the resulting wood and this brings gold.

As it develops, fox can be directed to fishing, iron in the mine.

We buy for coins:

– Seeds to make up for a cut down forest.

– Semen of tomatoes, which (when grow, of course) will be treated in Danzha.

– Craft stones.

There is a small craft. Its capabilities are expanded as there are resources.

When a boat will be created at some point, the hero of the line will be able to go to the nearby Dunge.

It is as primitive as possible (the second Noidverificationcasinos.co.uk is the same, only enemies stronger). There are ten types of mobs inside, one of which. Overcoming the previous enemy strength – open the next. If there is no force, then farm is the one we can.

For the victory over each monster give gold and experience.

The battle is an exchange of conditional blows in a small window.

Gaining experience the hero pumps. Receives +1 to attack and +1 to health. It also seemed to me that from a certain level of low lvl mob they could not get along the hero, which is an obvious imba, since they give experience from them.

Consider the pros and cons of the game, summarize the results.

+ Simple but pleasant graphics.

+ The game is passable from beginning to end.

Cons (a lot, a lot, some maximum number of all the games that you played, especially taking into account the size of the game):

– The screen resolution is constantly astraying, switching to incorrect. The full screen for the window mode is also constantly strayed.

– Music plays the menu, but falls silent in the game itself and no longer sounds.

– Battles are being lost in dungeons. There may be a situation that there seems to be no battle, but in reality it continues, it is also impossible to get out of this state. I merged the hero 10lvl.

– If the hero dies, then it will have to swing him again from the 1st level. And this is a long time. There is no special sense in this at all, but it works like that.

– When there is a battle in Dange, sometimes the hero must be fed with therapeutic food. To do this in parallel with the war window, the inventory window should be open, it looks unsightly and inconvenient.

– No Russian language at least text. The required level of English knowledge is low.

The conclusions are objective

Small game, but with a lot of problems and a small amount of content.

The conclusions are subjective

The game at first glance seems pleasant. It also attracted that this is an idle game, I love this. But, of course, all those disadvantages that are so well spoiled by the game experience.

PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.

PPS: The review was written by the results of 8.5 hours of defeat. Most of this time the hero pinned weak monsters in automatic mode.

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